![]() This option is on by default for Mac and Linux (i.e. The Unity Editor window title has at the end when it is running in DX11 mode. ![]() NOTE: DX11 requires Windows Vista or later, and at least a DX10-level GPU (preferably DX11-level). To enable DirectX 11 for your game builds and the Editor, enable the Use DX11 option in Player Settings. ![]() ![]() on Windows, your games and Editor will try to use DX11, and fall back to DX9 when not available). Unity has the ability to use DirectX 11 and OpenGL Core graphics APIs, with all the features that you expect from them: compute shaders, tessellation shaders, shader model 5.0 and so on.
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